#include "LevelManager.h"

LevelManager::LevelManager(cocos2d::CCLayer* gameLayer)
{
	if (!gameLayer)
	{
		throw "GameLayer must be non null";
	}
	_gameLayer = gameLayer;
}

LevelManager::~LevelManager()
{

}

void LevelManager::init()
{
	
}

void LevelManager::addEnemyToGameLayer(ENEMY_ACTION_TYPE actionType)
{

}